Darklands

About twenty years ago, a now-defunct software company called MicroProse wrote a computer game that intended to be an accurate simulation of the Holy Roman Empire in the 15th Century:  with the one twist that all the stories people were beginning to tell about witches would be true.  The result was Darklands, a sort of rarity in being a masterpiece of scholarship as well as an interesting game.  It contains accurate period music, brief but accurate histories of dozens of saints, accurate geography, and a landscape that features institutions of the period such as the Hanseatic League and the Medici banking house.

I mention it because this weekend it is for sale for $2.99 from GOG.com.  Some of you probably remember it from of old; others of you may find it to be a fascinating experience.

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